Although this is question can be approached more broadly (however unlikely it may be that it would have occurred to anyone to wonder about it), Iâ€™ll be confining this post specifically to the games that Belltower will be producing. Â This means the emphasis is on themed Euro-style games; abstracts, party games, RPGs, etc., wonâ€™t really be in view.
Iâ€™ll walk through a series of questions that I customarily ask about a gameâ€™s theme, and show how they apply to Christian games specifically. For compactness, I’ll refer to the background or source material on which the game is based as “the story”. Â Even though not all game themes are necessarily narrative-based, many of our games will be, so it’s not a terrible simplification.
An important point to keep in mind, and one that I’ll consistently emphasize, is that these considerations reflect my opinion on how to make a game that is well-themed; they aren’t necessarily requirements for a good game.